Summer and rain offers a opportunity to take some nice bokeh photos. This one is from last year, but now that I have my vacation… I’m pretty sure there will be a lot of rain and opportunities.
Taken with my D70
I can never stress enough the importance of getting references. A lot of times in my work when I encounter people who doesn't have that much of experience they often start working without checking references enough. And sometimes they even tell me that they have done a internet search, which basically means that they have downloaded three images and used one as a texture.
So here comes a little check list.
The reason I like to draw on paper is because you get a feel for the item without using a computer. You brain starts to connect the dots and you in a way solve a lot of problems before you start modeling.
If you are doing some modeling on your own just for the sake of it, you should follow the same list but add a few check points.
If you follow these steps you will end up with a much greater design than what you would if you were only doing everything without references. You can do these steps also with texturing, or rather "you should do these steps with texturing".
I'm attaching an image to this little 'article', it's a work in progress that I'm doing in my spare time (for my shortfilm).
It's an old TV which the person who owns it didn't have money to upgrade it. But he did upgrade it himself, he made it a stereo tv (even though it only outputs mono sound).
I did my research here with the TV and the speakers. But rushed away with the furniture that it sits on. So you can clearly see that the TV furniture isn't as well thought of as the rest, so I need to redo that one. But it's a good example what happens when you don't follow the steps. And that you need to keep reminding yourself that you SHOULD FOLLOW THE STEPS!! I need to do that all the time.
all the best
This photo was taken 1922 . The 4th student from the right (back row) is my grandmother Asta Andersson (maiden name “Nilsson”). She was born 1914 and died 1998. It’s amazing to look at these old photos and see them as children. She was a fun and loving person, and unfortantly she had a stroke 8 years before she died, and that changed her personality. So for me my grandmother died 18 years ago.
She loved to bake and was always giving us kids candy or cinnamon buns… and for some reason she was hooked on M&M’s…
Something we did a few months back. Most of the shots (that has 3d in them) was made with XSI. Which is the first for Swiss… it used to be that Maya was used in most cases… but that was before I started at Swiss (*fnarr*).
Anyhow, besides helping out with all the technical stuff I was responsible for two shots that incorporated flying trees. And they should look like miniature trees and not real trees. The way I in the end solved it was with XSI Hair. I had hair that used instances, and those instances had hair on them. Needless to say, we couldn’t render out everything in one pass. So I had to make a pass for each tree, and also a shadow pass for each tree. All in all.. the scene had 62 render passes in it. So to manage all this I wrote some small python scripts to generate these passes, and also apply various shaders.