Category Archives: pymel

Maya, fix right<>left names

If you are a good boy and name your rigs as you should, you will have names like arm_upper_L arm_lower_L etc. If you mirror copy these you will have names as arm_upper_L1 arm_lower_L1 etc. Below is a script which will … Continue reading

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Maya, pymel

I really like pymel… Find parameters that you can animate: Find out the translation of the object: Change the translation of the object:

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