Category Archives: maya

iceCache and Partio

So what did I learn yesterday? Don’t know… But we managed to get iceCache going in Maya. So we can now get ICE particles with instances and the instance asset id into the cloud. That means that we can do … Continue reading

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Shortfilm, meet meline

And amazing shortfilm has just been released, and I’m in awe of these people. Really well done! Story: http://features.cgsociety.org/story_custom.php?story_id=5625 from Sebastien LABAN

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Maya, can you spot the difference

So now if you have read the previous entries, can you spot the difference between the two? Here is a revised script with a some differences. They almost do the same thing, but what is the ‘almost’ part? and which … Continue reading

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Maya, fix right<>left names

If you are a good boy and name your rigs as you should, you will have names like arm_upper_L arm_lower_L etc. If you mirror copy these you will have names as arm_upper_L1 arm_lower_L1 etc. Below is a script which will … Continue reading

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Maya, pymel

I really like pymel… Find parameters that you can animate: Find out the translation of the object: Change the translation of the object:

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Maya, creating your own libs for reuse

[edit] problems with the script is now fixed. All I needed to do was to bring the family and we hade a nice day at the swimming pool [/edit] So you have created thousands of tiny scripts that you use. … Continue reading

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Maya, rename the parent object

It’s always easy to select and rename your controllers, but it’s a PITA to also name the underlying controller (what I call the ZERO control). example: create a locator and a circle. parent the circle under the null. Then duplicate … Continue reading

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Maya, Create a simple controller

This will create simple controllers and align them to objects. One of those simple and big time savers USAGE: if you have nothing selected it will create a controller with a locator as the parent if you have one object … Continue reading

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PDC Exporter (ICE to Maya)

According to this “article” you can transfer cache data from Softimage ICE to Maya Particles. While that it true, you also need to know what fps you are working with. And the PDC exporter in Softimage is hardcoded to work … Continue reading

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Maya, Change path in the file node (hypershader)

Not a major thing, but it’s one of those really helpful lines of code that I use now and then ( and it’s one of the most common things people ask me for ). Every now and then you open … Continue reading

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