Category Archives: blender

Blender rigging tutorials

Paul Caggegi has tons of videos on Blender rigging. I suggest you (and I) watch all of them. http://vimeo.com/pcaggegi

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OSX and blender 2.5 compile not working anymore…

[updated below] Something happened a few weeks back. While I try and update as much as I can, sometimes work gets in the way and I do check out the svn a few weeks later. So on my OSX machine … Continue reading

Posted in blender, osx | 4 Comments

Blender 2.5 UI suggestions

While blender 2.5 is coming along quite nicely there are a few UI things that I think should be addressed. The first one would be to unify the Animation Editors. There is no need for the dopesheet and the grapheditors … Continue reading

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blender note: 26234

Notes to myself (and perhaps others). Remember that you should create a text document inside blender (2.49) called pydrivers.pyAnd inside that document you can create python code which you can use for your “drivers”. ex: def simpleClamp(value): if value < … Continue reading

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learning blender 2.5

I recommend everyone that is interested into learning blender 2.5 to download and watch the videos on this site.Really informative. http://blenderlabrat.blogspot.com/

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What to name things? [ blender rant ]

I’ve been following a discussion on the blender developer mailinglist. And one thing that I don’t understand is why developers in general have a problem of implementing naming conventions that areaccepted by the general population. Right now they are talking … Continue reading

Posted in blender, rant | 3 Comments

creature

Just another character test. Also testing to work with blender 2.5 now, but I keep going back to 2.48 because not everything is there yet. Especially some workflow stuff with shortcuts, most of the tools are there.

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blender svn icon

I made this little icon today to separate the released blender (2.49) with the svn version of 2.5. And I though as it is “bleeding edge”, it would be appropriate with this little icon. I hope you all enjoy it … Continue reading

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Testing Blender Retopo

Object on the left has 642 polys, and object on the right has 116736 polys

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Sculpt in Blender, part 2

So I couldn’t help myself I had to do another quick one, and this time I just modified a cube and made a few extrusions to get a little better base geo to work with. This is much more fun … Continue reading

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