So it’s been a while since I’ve done a update. I wonder how often that line is written?
I was for a while working at DDB Film in stockholm, they are a small company outside the huge cooperation DDB. This was my first time working at a Agency. It’s was different…
So now I’m back into the post world again and I’m back in London! It’s been 8 years since I lived here before. Since then I’ve only been back for short visits. Love led me away from London, money lured me back. But even so, I enjoy being back and I have missed being in the VFX cluster in Soho.
It’s not so much fun being away from the family, but Skype helps a lot and Stockholm is close enough that it doesn’t cost a fortune to fly back now and then. We’ll see how it goes here, maybe we can re-locate here.
So now I’m helping out Fieldtrip and have high hopes for the future.
On a different note, I’ve released my application launcher Hugo.
Video (no sound)
What it does
- Creates Projects/Sequence/Shots (folder structure)
- It has folders for producers and offline/timeline/dailies
- Sets Environments for Maya/Softimage/Nuke
- You can have local and global tools (project based and tools outside)
It helps you being organized. I highly encourage people to give it a try. Work 100% on Linux and Windows. Tested on OSX… but not enough.
I always try and “convert” my doodles into 3D Scenes. The process is almost the same as the doodle, it should go fast and be a part of brainstorming. I don’t know how long time the 3d took (still unfinished as you can see). But it was about an hour or perhaps two (I had to juggle between the computer and help the kids). Anyhow, so far this is what I have.
A little creature. I like when monsters are a but “comic”. I think that if I were good enough to have an actual style it would be between realistic and comic. The perfect mix would be between Jurassic Park T-Rex and the caricatures from MAD magazine. Somewhere between those styles I think I would like to land one day. It should be 3D so that I could animate them.
also odd proportions are fun, and shapes. I like the shape that this doodle gave me, and I keep wondering how the rest of his body would look like, and how it would look if I were to conform him into 3D. Drawings like him I’ve always found difficult to realize in 3D because of volume. A silhouette that looks “fat” and “odd” usually don’t translate that good into 3D. But it’s just a matter of finding the formula on how to translate the image.
Anyhow. Just some doodles and thoughts. Be safe!
While I might always update my blog, I send lots of images (photos, drawings, rants, etc.) to Instagram. So check that one out too for more “art” or “doodles” that I do.
I hope you all have had a great weekend!
I just had to play with rendering and the paint tools. I just looks aweful… :) But it was fun, and I only do fun things these days. Tomorrow I will try and get some time to finish up the model so that I can start doing the painting for real.
So this morning I thought I should have a go at the mesh that I refined yesterday. It was about an hour (according to the screencast) that I sculpted. I had no plan on what to do with him, so I just started an let the form guide me. It was fun!
Since I messed up in the previous video I decided to refine the sculpt base before doing something more serious with him. Even though you can often sculpt your way around problems, I belive it’s better to have a better solid base before starting to sculpt.